This board is great fun, with a fast paced, aggression inducing layout of easy bonuses.
However, the two right-most ships are touching and thus whoever starts first out of those two gets a massive advantage, basically screwing the 2nd goer from turn 1. As BB has stated below, balance would be restored by an intermediate neutral warship as there is on the left side of the board.
Sometimes hard to read troop counts sometimes, but it's a great fun fast paced board with more complexity of strategy than it's simplicity initially reveals!
Excellent use of game mechanics, and whatever number of players I've played this is game has the perfect pace for a really fun, aggressive play style to be good strategy!